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Engagement & social systems

The engagement layer operating today across the group’s consumer network: streaks and daily returns, quests, crews and teams, head-to-head duels, leaderboards, referral and invitation mechanics. Licensable for an enterprise that has an audience and no mechanism to make returning to it a habit.
LIVEServing production traffic today.

Evidence for that status: Streaks, quests, crews, duels, leaderboards and referral mechanics run in production today across more than a hundred discrete services. See the case study. Read the case study →

What it does

Habit mechanics

Streaks, daily objectives and quest chains, with the anti-gaming rules that keep them meaningful.

Social structure

Crews and teams, rivalries and duels, and leaderboards scoped so that a new participant can still place.

Referral and invitation

Attribution that survives a re-install, with the abuse controls a programme discovers it needs after launch.

White-labelled, and not

Yours

  • Brand, domain and every participant-facing surface
  • Mechanic configuration, seasons and scoring
  • The support relationship with your participants

Not white-labelled

  • Prize and sweepstake regulatory permissions in your jurisdiction
  • Your content and community moderation obligations
  • The source code, unless a source licence is agreed separately

Integration surface

REST for events, progress and leaderboard state; webhooks on achievement and streak transitions; an export for your own analytics rather than ours.

Who operates what

The licensee owns the programme, its rules and its participant relationships. We own the software. Where a mechanic has a regulatory character — a prize draw, a contest — that permission is the licensee’s.

Status
Live in production
Deployment
Your cloud · ours · hybrid
Licensing
Annual + MAU
Support
Tiered; SLA in contract

Publication gate: capability claims on this page are verified against the running software before publication. Lineage: Built in-house.

Reference deployment

The mechanics that make a programme habitualStreaks, quests, crews, duels and referral, built as more than a hundred distinct services rather than one “gamification” module — because at real scale, each mechanic has its own abuse pattern.

Request a technical evaluation

Engineers on both sides, against your requirements. If the software does not do what you need, this is where you find out.